Vector Map Editor [BETA] Released
Saturday, March 6, 2010 5:20After last article about possibilities to make vector map editor many request coming to my email asking for this vector map editor. Some didn’t believe what I have done, Some said I make a fake screenshot… who care with them, here come the BETA one.
What Working on this beta version?
- View Tile-0, created, and saved new .MAP files in 6.xx format.
What planned on next release?
- View all Tiles, including object.
Vector Map Editor BETA
This map editor basically adopted from my EPF extractor, because many request coming to my email I decided to share a BUG version. Actually after learning nexustk 6.xx I see each tile and object are different each other. Each tile hold around 1999 Tiles so the total tiles around 1999×15=29.985 Tiles, it’s not including object. I try to combined this tiles become one but I got no luck because .TBL information didn’t support, it should separated each other.
People asking how I extracted the files, this is very simple. You should thanks to watto for their great tools named “Watto Game Extractor” this tools really help me to extract what inside .dat files and then decode what inside it.
Back to Vector map editor, This beta version has some function didn’t work, example: You can’t view each tile and each object.
Hehehe… If you can’t wait until I done programing this function you can do it manually. First you have to download this tile packages. Then rename one of this tile become “TILE.EPF” copy this files into folder “DATA” inside vector map editor directory. Each tile are different! here is the proof I try with tile-3 and tile-10.
I think enough for today, see you soon on next update ^^.



























