Artificial Intelligence
Friday, April 27, 2007 4:20
Finally.. I complete coding for monster artificial intelligence, this is not the best but this is the best for now.. lol
. The Monster will smart than before in older version, they will hit back and memorize you once you hit or cast magic on them. however this simple Artificial intelligence is still have a little bug.
I’m still working on the monster last position to be in the front 1 step X and or Y character position. Basically Monster will find your character X position and Y position on MAP’s. Then they will memorize you even you warping to other map if you back and monster still alive they will tracking your character x,y Position and then keep attacking you until your or Monster dead then states become to 0 again. great huh?
What’s good?? Monster now have brain to choose what they do and what they state, on this simple Artificial Intelligence Monster have states idle and attacking when they get hit first. in the Advanced release they will included Attacking when see character in range
. Of course this needed database table to set monster states first time they alive.
There is issue when I use old attacking packet, Programs become unstable because to much sending packet. Documentation about how to fix this case will included in this page. This is screenshoot when I tested Artificial Intelligence system there is blue word just for check every monster state and x,y position to make sure Artificial Intelligence Working good. Blue Words will removed in compiled version.


Documentation Monster Side :
12 Up attack
13 Right attack
14 Down attack
15 Left attack
If you’re using the packet program will unstable, using this monster side to low the CPU and Memory resource with same result as packet.
Exchange Packet
Another packet I found, this is the Exchange packet tell how much money or how much item you will add to exchange.

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