Possibilities To Created Vector Map Editor (NexusTK 6.x)

Monday, December 7, 2009 18:39
Posted in category News

This is an answer from me for challenged to created vector map editor which sent to my e-mail, My EPF extractor can read the new nexon EPF files. Basically it was different is X and Y size again. Take a look on this extractor sample it showing some sprites from 32×64, 64×64, 64×128, 128×128, and might some 40×40 / 50×50 pixels.

body

monster

hair

head

helmet

shield

bow

shoes

sword

And the last one is tile, If I’m not wrong the size is might around 40×40 or maybe 50×50 pixels (it could be can used for Atlantia sprites lol). I was corrected the PAL color but I meet trouble when I try to loading object table, it was different. But don’t worry it should be just error in X and Y size. I will created this Vector map editor for next updated.

tile

I find out there is lot of DAT files contains graphic information in new v6.x NexusTK client files. Example like files00001, files00002, etc. I was thinking this is might can be combined using hjsplit or might some programs to joining all continued files. Let me see for it might find solution later…. :D

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