Possibilities To Created Vector Map Editor (NexusTK 6.x)
Monday, December 7, 2009 18:39
This is an answer from me for challenged to created vector map editor which sent to my e-mail, My EPF extractor can read the new nexon EPF files. Basically it was different is X and Y size again. Take a look on this extractor sample it showing some sprites from 32×64, 64×64, 64×128, 128×128, and might some 40×40 / 50×50 pixels.
And the last one is tile, If I’m not wrong the size is might around 40×40 or maybe 50×50 pixels (it could be can used for Atlantia sprites lol). I was corrected the PAL color but I meet trouble when I try to loading object table, it was different. But don’t worry it should be just error in X and Y size. I will created this Vector map editor for next updated.
I find out there is lot of DAT files contains graphic information in new v6.x NexusTK client files. Example like files00001, files00002, etc. I was thinking this is might can be combined using hjsplit or might some programs to joining all continued files. Let me see for it might find solution later….
Incoming search terms:
- map Editor
- nexustk sprite
- tile editor
- baram emulator
- Baram nexus
- nexustk maps
- tiled blocks map
- nexus tk old graphics
- nexustk gold
- winbaram dat
- old nexustk client
- nexustk pal
- Nexus TK Map
- Tiled Map Editor
- nexus baram map maker
- chars mmorpg sprites
- botting nexustk
- cmp nexustk
- epf editor
- tile map
- tile map vector
- vector tile map
- nexustk botting
- vector sprites
- mapmaker baram
- www palclor tk
- sprites body
- winbaram emulator
- trunk server
- nexustk stat editor download









