How to Add More Monster In NexmuTK

Thursday, January 14, 2010 13:25
Posted in category Documentation

This is an short tutorial on how to add more monster in nexmutk. Please read carefully and follow all the instruction, if you meet problem make sure to backup your database first to prevent if there any problem after you edited database.

1. You will need any programs/software can opened .MDB files usually I’m using Microsoft office access 2003, the free software for it is MDB Editor.

2. Open the DB.MDB and click on “MobDB” table.

3. By default you will see there is 100 records for monster, you can add more monster into this database by reading files  BigDataBase in “documentation” folder (Copyright to Adam)

4. Add monster following this rules:

ID (it’s automatically number), Name (monster name), Graphic (monster sprite number), Color (monster color, see the color value), Aggresive (by default 1), Attack (by default 1,) Spawn time (monster re-spawn time in milliseconds), Move time (monster moving time in milliseconds), HP (monster vitality), EXP (if die monster will give this exp to player), Might (monster might), Will (monster will), Grace (monster grace), Drop (if die monster will drop this value, following the item database), Rare (if die in many times monster will drop this rare item, following the item database) Damage (damage monster can give to player).

5. After you add monster, now it’s time to shown it in game area. Open the “Mob” table.

Follow this rules:

Map (map number, example buya map id is 1), MobID (monster ID, example number 3 rabbit), X (x position map), Y (y position map).

If you hard to add using this way you can add monster in game instantly. First make sure your character GMLevel is 10 then stand in position where you want monster appears the type #addspawn [monster name] example #addspawn rabbit.

That’s it… another tutorials will coming soon in next update. :)

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