Vector Map Editor [BETA] Released

Saturday, March 6, 2010 5:20
Posted in category Beta, Official Released

After last article about possibilities to make vector map editor many request coming to my email asking for this vector map editor. Some didn’t believe what I have done, Some said I make a fake screenshot…  who care with them, here come the BETA one.

What Working on this beta version?

  • View Tile-0, created, and saved new .MAP files in 6.xx format.

What planned on next release?

  • View all Tiles, including object.

Vector Map Editor BETA

This map editor basically adopted from my EPF extractor, because many request coming to my email I decided to share a BUG version. Actually after learning nexustk 6.xx I see each tile and object are different each other. Each tile hold around 1999 Tiles so the total tiles around 1999×15=29.985 Tiles, it’s not including object. I try to combined this tiles become one but I got no luck because .TBL information didn’t support, it should separated each other.

People asking how I extracted the files, this is very simple. You should thanks to watto for their great tools named “Watto Game Extractor” this tools really help me to extract what inside .dat files and then decode what inside it.

Back to Vector map editor, This beta version has some function didn’t work, example: You can’t view each tile and each object.

Hehehe… If you can’t wait until I done programing this function you can do it manually. First you have to download this tile packages. Then rename one of this tile become “TILE.EPF” copy this files into folder “DATA” inside vector map editor directory. Each tile are different! here is the proof I try with tile-3 and tile-10.

I think enough for today, see you soon on next update ^^.

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7 Responses to “Vector Map Editor [BETA] Released”

  1. Charleen Knoepke says:

    March 6th, 2010 at 2:59 PM

    I like the layout of your blog and I’m going to do the same thing for mine. Do you have any tips? Please PM ME on yahoo

  2. henry says:

    March 10th, 2010 at 12:58 AM

    Hi Nexon,
    How to integrate the maps that has been built to the current map? Thank you.

  3. Jeedee says:

    March 12th, 2010 at 4:47 AM

    Good job! Keep up the good work it is a wonderful tool!

  4. Justy says:

    May 25th, 2010 at 11:44 AM

    Is there a way to create our own Armor/Weapon ?
    I really missed our old “Kimono” and “Sabit Surga”, since they doesn’t exist on NexmuTK :(

  5. Nexon says:

    May 27th, 2010 at 5:42 AM

    possible but illegal.

  6. SVCreation says:

    August 13th, 2011 at 1:08 PM

    Web Design California…

    Vector Map Editor [BETA] Released » NexmuTK – NexusTK Emulator Server, Nexia Emulator Server, Baram Emulator, Atlantia MMORPG Development…

  7. Israel Zwilling says:

    September 9th, 2011 at 10:56 PM

    I’ve studied many outstanding information and facts at http://www.nexmutk.com/2010/03/vector-map-editor-beta-released.html. Definitely worth creating of social bookmarks with regard to returning to. I’m wondering the level of energy you place to create such a good educational website. Carry on the excellent effort!

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