Atlantia Online Server

Thursday, October 14, 2010 18:08
Posted in category News

Hello everyone, I have some money to spend for dedicated server to host Atlantia online server for 3 months. All I need is your vote, would you like me to host Atlantia server in USA or Indonesia.

Please vote on comment form by typing Indonesia/USA I also wanted to know how many people would to play this game. Thank you!

Map Maker and Graphic Designer Needed For Atlantia Online and NexmuTK Emulator.

Monday, October 4, 2010 14:35
Posted in category News, Server Update

Hello everyone :D right now I need some developer map maker to creating map in atlantia online. Atlantia engine are completed in server and client programing. Now our next job is creating map, creating story, build character, enemies, shop, bank, etc. Then the last step is bring it online so every global player can joined community.

For this properties  actually I can’t work alone, It will take all my time. So I’m asking for you guys and gals… if you’re free and want to contribute on this project feel free to email me on istanto[at}gmail.com with subject ATT DEV just write down your name, your location, your phone number, and write a little paragraph why you interesting to be an developers.

I can accept maximum 20+ map maker right now so please apply it if you can! there will be no payment for this activity, all I can give to you is free access on Atlantia online for a whole years (others planed to be paid).

Secondly for NexmuTK emulator, are you guys and gals ready for real  nexmutk working server? I can make it possible, trust me! but at this steps I need an graphic designer to put nexustk graphic on some files to be emulated using atlantia engine.

I will accept 5-10 people for working on this graphic designer. Your job is just resize and put nexus graphic as I directed... Example: I will extract all images files from nexustk and you will put it on new files, you sending it back to me then I will encrypted it and compiled it on new nexmutk engine.

This is the only way if we want to created a nexmutk real working server without any bug on it. If we stay on emulator it will take to much time and will never be completed because you'll know it's hard to control everything from one side only, if I can control booth side server and client I will leave NO BUG on it. I know some people can't wait anymore for the result of this project so if you're free and talented on graphic fell free to email me on istanto[at]gmail.com with subject NTK DEV write down your name, your age, your address, and your phone number. I will selected the best only, so write any information you have on that mail.

Thank you :D

Vector Map Editor [BETA] Released

Saturday, March 6, 2010 5:20
Posted in category Beta, Official Released

After last article about possibilities to make vector map editor many request coming to my email asking for this vector map editor. Some didn’t believe what I have done, Some said I make a fake screenshot…  who care with them, here come the BETA one.

What Working on this beta version?

  • View Tile-0, created, and saved new .MAP files in 6.xx format.

What planned on next release?

  • View all Tiles, including object.

Vector Map Editor BETA

This map editor basically adopted from my EPF extractor, because many request coming to my email I decided to share a BUG version. Actually after learning nexustk 6.xx I see each tile and object are different each other. Each tile hold around 1999 Tiles so the total tiles around 1999×15=29.985 Tiles, it’s not including object. I try to combined this tiles become one but I got no luck because .TBL information didn’t support, it should separated each other.

People asking how I extracted the files, this is very simple. You should thanks to watto for their great tools named “Watto Game Extractor” this tools really help me to extract what inside .dat files and then decode what inside it.

Back to Vector map editor, This beta version has some function didn’t work, example: You can’t view each tile and each object.

Hehehe… If you can’t wait until I done programing this function you can do it manually. First you have to download this tile packages. Then rename one of this tile become “TILE.EPF” copy this files into folder “DATA” inside vector map editor directory. Each tile are different! here is the proof I try with tile-3 and tile-10.

I think enough for today, see you soon on next update ^^.

How to Created and Setting Your NPC’s In NexmuTK

Thursday, January 21, 2010 12:12
Posted in category Documentation

This is another short tutorials on how to created and setting your own NPC’s in game. Please read tutorials carefully and follow all the step. Make sure to backup any important files before you doing this. If you have a question about scripting just leave comments on this article.

1. Get the NPC’s graphic information from BigDataBase files in documentation folders (Copyright to Adam)

2. Run NexmuTK then click on NPC.

3. Open “NexmuTK Scripting Configuration Files (*.conf)” find the files script_main.conf, This is an configuration master files. All files linked should be written on this script_main.conf first.

4. Take a look on a sample configuration and scripting files to learn how to make your own NPC.

5. Click on NPC Format to see the format how to created a new NPC. It’s should looks like this: npc:map number,graphic,color,mapx,mapy,description. Your NPC should be save as *.scp files.

6. After You linked between configuration files and scripting files you have to write a command for NPC. Click on scripting you will find some NPC function on there.

EXAMPLE:

// Karma NPC
npc:2,213,0,26,20,Karma Reader

Declare money

Dialog “Apalah artinya kekuatan dan kekuasaanmu, semua itu diberikan oleh dewa. aku bisa membantu membacakan karmamu untuk melihat kekuatan jiwamu tetapi ada syaratnya kamu harus membayar aku sebesar 100 gold coin di muka.”, Next

Set money = getmoney()

if money<100
Dialog “maaf, untuk menggunakan jasaku kamu harus membayar 100 gold coin di muka, sepertinya uang kamu tidak mencukupi.”, None
endif

if money==100
readkarma
endif

if money>100
readkarma
endif

This sample has a little bug when your money more than 100 it will keep continue reading your karma until your money under 100, Don’t worry I will fix it next update by creating function readkarmaonce. You can edit and tested your script in game to make sure it follow what you need. When you meet problem please read guide from scripting.