Atlantia Alpha Client

Tuesday, March 10, 2009 8:03
Posted in category Beta, News, Official Released

Hi all, finally here is Atlantia Alpha client. Please read the status it’s still in Alpha so we may changed GUI, system, and any other later until it fixed and perform better for everyone, you can DOWNLOAD it now CLICK HERE.

I personally asking for Alpha tester out there to play Atlantia until our server crash, I want to know about this server stability it’s already running 5 days and not crash until today, when you can’t crash Atlantia server please don’t cry :-p this one of course perform better than NexmuTK emulator because we can control both client and server.

When you found bug or maybe you have any idea, suggestion fell free to send to us using form available in client side:

Atlantia

*Please don’t spam this system with noob words

Stores, Skills, Mining, Fishing, Banking, Housing, NPC, more Monster and Character, and other system mostly needed in MMORPG already coded but we’re not done yet complete the GUI so please don’t spam bug report and suggestion with this question.

Nita will working on graphic position and WORLD MAP design in next client version. stay tuned, we can make better client GUI than this client in the future, trust me. Lastly, Thanks for everyone who donate even it big or small as long it help us keep continue we will try to make game within our best we can!

Layer technology delays our project

Thursday, February 12, 2009 7:58
Posted in category News, Server Update

Because our game Atlantia using Layer technology it make our project delayed. Everyone should say thanks to Nita she working on positioning all of item including armor, weapon, accesories, etc. Please notice we are open position for any graphic designer that can help Nita working faster. All you need is positioning this item from material based following this paperdoll rules:

item-layer

It’s makes games looking good in gameplays, We try our best to completed the paperdoll for armor, face, hat, weapon, etc, first. Then we will started hosting it online.

before

after

Merry Christmas 2008 and Happy New Year 2009

Thursday, December 25, 2008 7:51
Posted in category Beta, News, Server Update

santaHo Ho Ho.. Guys and Gals, Promise is promise! here’s your gifts for this Christmas! even it’s buggy please respect it for our team FREE hardwork :-p

  1. NexmuTK Server
  2. Vector Server
  3. Vector Maps

This files is on Alpha status they will not available on download area until their status upgraded. Please notice buggy buggy should reported to admin[at]nexmutk.com. Any suggestion, Idea, Critique, Donation, MAP submission, ETC can be done by contacting Nita.

Vector mean is just for laugh

Friday, November 28, 2008 7:47
Posted in category News

Hi people I will show to you all one of funiest pictures I have since developing vector alpha version. This one might can be the best picture of the month! LOL.

vector alpha screenshoot

All I can report is this version really buggy and you will see much different than nexmuTK version, Who’s voting for 5.x series than 6.x series? Of course I go for 5.x they are cute :-P However… I will try my best to compiling the stable version first, no matter on function inside it, there is lot crazy code on there must be fixed. So….. here will be present for your christmas!

Radityo

Tags: , ,

Cast Magic Type on Player

Monday, May 5, 2008 7:42
Posted in category Server Update

It’s done and tested very well, Now you can Specify the cast magic type on player to stop corruption magic can spelled to other player and just healthy magic can spelled. I just do a simple coding on it…

I change the magic code

magic code

Declare the magic UDT

declare magic type

Recoding magic database loaded

coding to load magic database

The last I give new values on magic database by default:

0 = Stop
1 = Stop
2 = Allowed

43

Magic, Map ,PK Area

Sunday, April 27, 2008 5:38
Posted in category Fixed Bug, Server Update

As usually an old bug, I fixed it with only 2 minutes :-p In older version you can cast attack magic type on monster, other player and yourself! Now say GOOD BYE to that bug I have done fixed it.

I add new rules in code and database to tell this map is PK area or not, by default in database it should: 0=NONPK 1=PK

PK database

VB Code magic

When I tested it I can cast spell on map with properties PK=1 and cannot spell on map with properties PK=0

PK test screenshoot

PK test screenshoot

I also might will make new rules about magic type to tell more specific this is healthy magic or attack magic(specially for type cast on other). This function will included on FREE NexmuTK next version.