How to Add More Monster In NexmuTK

Thursday, January 14, 2010 13:25
Posted in category Documentation

This is an short tutorial on how to add more monster in nexmutk. Please read carefully and follow all the instruction, if you meet problem make sure to backup your database first to prevent if there any problem after you edited database.

1. You will need any programs/software can opened .MDB files usually I’m using Microsoft office access 2003, the free software for it is MDB Editor.

2. Open the DB.MDB and click on “MobDB” table.

3. By default you will see there is 100 records for monster, you can add more monster into this database by reading files  BigDataBase in “documentation” folder (Copyright to Adam)

4. Add monster following this rules:

ID (it’s automatically number), Name (monster name), Graphic (monster sprite number), Color (monster color, see the color value), Aggresive (by default 1), Attack (by default 1,) Spawn time (monster re-spawn time in milliseconds), Move time (monster moving time in milliseconds), HP (monster vitality), EXP (if die monster will give this exp to player), Might (monster might), Will (monster will), Grace (monster grace), Drop (if die monster will drop this value, following the item database), Rare (if die in many times monster will drop this rare item, following the item database) Damage (damage monster can give to player).

5. After you add monster, now it’s time to shown it in game area. Open the “Mob” table.

Follow this rules:

Map (map number, example buya map id is 1), MobID (monster ID, example number 3 rabbit), X (x position map), Y (y position map).

If you hard to add using this way you can add monster in game instantly. First make sure your character GMLevel is 10 then stand in position where you want monster appears the type #addspawn [monster name] example #addspawn rabbit.

That’s it… another tutorials will coming soon in next update. :)

How To Setting NexmuTK Server

Wednesday, January 13, 2010 20:26
Posted in category Documentation

This is an short tutorial on how to setting NexmuTK server Offline or Online,  Also tutorials on connecting client with server. Please read carefully and ask your network administrator if you meet problems.

PREPARE THE SERVER:

1. Download NexmuTK Installer from download page.

2. Install it.

3. Run the program then click on Settings

4. Run command prompt by start -> run -> type “cmd” -> Type “ipconfig /all”

See the red block that’s your IP address and that should write on” Server IP”.

5. Restart NexmuTK Server, then verify in command prompt if port 2010 and 2501 are open.

If you see this then your server are ready, you should have no problem on connecting client and server.

For online version you need a modem with DMZ mode, When I try using port forwarding opening port 2010 and 2501 mostly many users can’t connected to this server so the solution is enabled DMZ mode on your modem/routers. This is an sample using Allied Telesyn:

PREPARE THE CLIENT:

1. Donwload NexusTK client 5.33 from download page.

2. Install it normally.

3. After installation in the shortcut (usually in desktop) click on it the choose properties. Edit in the target shortcut usually like this: “c:\program files\nexon\nextaeon\nexus.exe” [YOUR IP HERE] [2010]


“c:\nexus\nexus.exe” 127.0.0.1 2010

NexmuTK V4.63 Released

Wednesday, January 13, 2010 14:12
Posted in category Official Released

You’ll now can download the new nexmutk server v4.63 in download pages. I forget how many fixed and updated so I leave changelog empty. Now you can updated MAP and Database via internet from this site using simple click. I also added some scripting engine to this version.

Documentation about settings, configure you own server, making your own map, story, and another special documentation will be updated on next post. Please be patient when I want to write I will write it.

Have fun :D

Possibilities To Created Vector Map Editor (NexusTK 6.x)

Monday, December 7, 2009 18:39
Posted in category News

This is an answer from me for challenged to created vector map editor which sent to my e-mail, My EPF extractor can read the new nexon EPF files. Basically it was different is X and Y size again. Take a look on this extractor sample it showing some sprites from 32×64, 64×64, 64×128, 128×128, and might some 40×40 / 50×50 pixels.

body

monster

hair

head

helmet

shield

bow

shoes

sword

And the last one is tile, If I’m not wrong the size is might around 40×40 or maybe 50×50 pixels (it could be can used for Atlantia sprites lol). I was corrected the PAL color but I meet trouble when I try to loading object table, it was different. But don’t worry it should be just error in X and Y size. I will created this Vector map editor for next updated.

tile

I find out there is lot of DAT files contains graphic information in new v6.x NexusTK client files. Example like files00001, files00002, etc. I was thinking this is might can be combined using hjsplit or might some programs to joining all continued files. Let me see for it might find solution later…. :D