Posts Tagged ‘map editor’

Vector Map Editor [BETA] Released

Saturday, March 6, 2010 5:20 5 Comments

After last article about possibilities to make vector map editor many request coming to my email asking for this vector map editor. Some didn’t believe what I have done, Some said I make a fake screenshot…  who care with them, here come the BETA one. What Working on this beta version? View Tile-0, created, and [...]

This was posted under category: Beta, Official Released Tags: , , ,

Possibilities To Created Vector Map Editor (NexusTK 6.x)

Monday, December 7, 2009 18:39 No Comments

This is an answer from me for challenged to created vector map editor which sent to my e-mail, My EPF extractor can read the new nexon EPF files. Basically it was different is X and Y size again. Take a look on this extractor sample it showing some sprites from 32×64, 64×64, 64×128, 128×128, and [...]

This was posted under category: News Tags: , , , , ,

NTKME Completion

Sunday, July 22, 2007 5:00 No Comments

Here is the progress, I have done make stable map editor program, This NTKME (nexusTK map editor) is STABLE and free from all RTE classic bug, no more crash. I will release it soon as possible when I’m free. Someone give me idea to adopted this system into nexmu server for tile and object number, [...]

This was posted under category: News, Server Update Tags: , ,