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	<title>NexmuTK &#187; map editor</title>
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	<link>http://www.nexmutk.com</link>
	<description>NexusTK Server Emulator, Atlantia MMORPG Development</description>
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		<title>Vector Map Editor [BETA] Released</title>
		<link>http://www.nexmutk.com/2010/03/vector-map-editor-beta-released.html</link>
		<comments>http://www.nexmutk.com/2010/03/vector-map-editor-beta-released.html#comments</comments>
		<pubDate>Fri, 05 Mar 2010 22:20:22 +0000</pubDate>
		<dc:creator>NexmuTK</dc:creator>
				<category><![CDATA[Beta]]></category>
		<category><![CDATA[Official Released]]></category>
		<category><![CDATA[6.xx]]></category>
		<category><![CDATA[map editor]]></category>
		<category><![CDATA[vector]]></category>

		<guid isPermaLink="false">http://www.nexmutk.com/?p=249</guid>
		<description><![CDATA[After last article about possibilities to make vector map editor many request coming to my email asking for this vector map editor. Some didn&#8217;t believe what I have done, Some said I make a fake screenshot&#8230;  who care with them, here come the BETA one. What Working on this beta version? View Tile-0, created, and [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">After last article about <span style="text-decoration: underline;"><em>possibilities to make vector map editor</em></span> many request coming to my email asking for this vector map editor. Some didn&#8217;t believe what I have done, Some said I make a fake screenshot&#8230;  who care with them, here come the BETA one.</p>
<p style="text-align: justify;"><a href="http://www.nexmutk.com/wp-content/uploads/2010/03/vme-1.jpg"><img class="aligncenter size-medium wp-image-255" title="vme-1" src="http://www.nexmutk.com/wp-content/uploads/2010/03/vme-1-300x216.jpg" alt="" width="300" height="216" /></a></p>
<p style="text-align: justify;">What Working on this beta version?</p>
<ul>
<li>View Tile-0, created, and saved new .MAP files in 6.xx format.</li>
</ul>
<p>What planned on next release?</p>
<ul>
<li>View all Tiles, including object.</li>
</ul>
<p><span style="text-decoration: underline;"><strong>Vector Map Editor BETA</strong></span></p>
<p style="text-align: justify;">This map editor basically adopted from my EPF extractor, because many request coming to my email I decided to share a BUG version. Actually after learning nexustk 6.xx I see each tile and object are different each other. Each tile hold around <strong>1999</strong> Tiles so the total tiles around 1999&#215;15=29.985 Tiles, it&#8217;s not including object. I try to combined this tiles become one but I got no luck because .TBL information didn&#8217;t support, it should separated each other.</p>
<p style="text-align: justify;">People asking how I extracted the files, this is very simple. You should thanks to watto for their great tools named &#8220;Watto Game Extractor&#8221; this tools really help me to extract what inside .dat files and then decode what inside it.</p>
<p style="text-align: justify;"><a href="http://www.nexmutk.com/wp-content/uploads/2010/03/game-extractor.jpg"><img class="aligncenter size-medium wp-image-251" title="game-extractor" src="http://www.nexmutk.com/wp-content/uploads/2010/03/game-extractor-300x216.jpg" alt="" width="300" height="216" /></a></p>
<p style="text-align: justify;">Back to Vector map editor, This beta version has some function didn&#8217;t work, example: You can&#8217;t view each tile and each object.</p>
<p style="text-align: justify;"><a href="http://www.nexmutk.com/wp-content/uploads/2010/03/vme-2.jpg"><img class="aligncenter size-medium wp-image-252" title="vme-2" src="http://www.nexmutk.com/wp-content/uploads/2010/03/vme-2-300x216.jpg" alt="" width="300" height="216" /></a></p>
<p style="text-align: justify;">Hehehe&#8230; If you can&#8217;t wait until I done programing this function you can do it manually. First you have to download this <a href="http://www.nexmutk.com/download/Tile.rar">tile packages</a>. Then rename one of this tile become &#8220;TILE.EPF&#8221; copy this files into folder &#8220;DATA&#8221; inside vector map editor directory. Each tile are different! here is the proof I try with tile-3 and tile-10.</p>
<p style="text-align: justify;"><a href="http://www.nexmutk.com/wp-content/uploads/2010/03/vme-tile-3.jpg"><img class="aligncenter size-medium wp-image-253" title="vme-tile-3" src="http://www.nexmutk.com/wp-content/uploads/2010/03/vme-tile-3-300x216.jpg" alt="" width="300" height="216" /></a></p>
<p style="text-align: justify;"><a href="http://www.nexmutk.com/wp-content/uploads/2010/03/vme-tile-10.jpg"><img class="aligncenter size-medium wp-image-254" title="vme-tile-10" src="http://www.nexmutk.com/wp-content/uploads/2010/03/vme-tile-10-300x216.jpg" alt="" width="300" height="216" /></a></p>
<p style="text-align: justify;">I think enough for today, see you soon on next update ^^.</p>
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		</item>
		<item>
		<title>Possibilities To Created Vector Map Editor (NexusTK 6.x)</title>
		<link>http://www.nexmutk.com/2009/12/possibilities-to-created-vector-map-editor-nexustk6-x.html</link>
		<comments>http://www.nexmutk.com/2009/12/possibilities-to-created-vector-map-editor-nexustk6-x.html#comments</comments>
		<pubDate>Mon, 07 Dec 2009 11:39:24 +0000</pubDate>
		<dc:creator>NexmuTK</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[epf graphic]]></category>
		<category><![CDATA[graphic table]]></category>
		<category><![CDATA[map editor]]></category>
		<category><![CDATA[nexmutk]]></category>
		<category><![CDATA[pal color]]></category>
		<category><![CDATA[vector map editor]]></category>

		<guid isPermaLink="false">http://www.nexmutk.com/?p=204</guid>
		<description><![CDATA[This is an answer from me for challenged to created vector map editor which sent to my e-mail, My EPF extractor can read the new nexon EPF files. Basically it was different is X and Y size again. Take a look on this extractor sample it showing some sprites from 32&#215;64, 64&#215;64, 64&#215;128, 128&#215;128, and [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">This is an answer from me for challenged to created vector map editor which sent to my e-mail, My EPF extractor can read the new nexon EPF files. Basically it was different is X and Y size again. Take a look on this extractor sample it showing some sprites from 32&#215;64, 64&#215;64, 64&#215;128, 128&#215;128, and might some 40&#215;40 / 50&#215;50 pixels.</p>
<p><a href="http://www.nexmutk.com/wp-content/uploads/2009/12/body.jpg"><img class="aligncenter size-medium wp-image-205" title="body" src="http://www.nexmutk.com/wp-content/uploads/2009/12/body-300x258.jpg" alt="body" width="300" height="258" /></a></p>
<p><a href="http://www.nexmutk.com/wp-content/uploads/2009/12/monster.jpg"><img class="aligncenter size-medium wp-image-206" title="monster" src="http://www.nexmutk.com/wp-content/uploads/2009/12/monster-300x233.jpg" alt="monster" width="300" height="233" /></a></p>
<p><a href="http://www.nexmutk.com/wp-content/uploads/2009/12/hair.jpg"><img class="aligncenter size-medium wp-image-208" title="hair" src="http://www.nexmutk.com/wp-content/uploads/2009/12/hair-300x231.jpg" alt="hair" width="300" height="231" /></a></p>
<p><a href="http://www.nexmutk.com/wp-content/uploads/2009/12/head.jpg"><img class="aligncenter size-medium wp-image-209" title="head" src="http://www.nexmutk.com/wp-content/uploads/2009/12/head-300x231.jpg" alt="head" width="300" height="231" /></a></p>
<p><a href="http://www.nexmutk.com/wp-content/uploads/2009/12/helmet.jpg"><img class="aligncenter size-medium wp-image-210" title="helmet" src="http://www.nexmutk.com/wp-content/uploads/2009/12/helmet-300x240.jpg" alt="helmet" width="300" height="240" /></a></p>
<p><a href="http://www.nexmutk.com/wp-content/uploads/2009/12/shield.jpg"><img class="aligncenter size-medium wp-image-211" title="shield" src="http://www.nexmutk.com/wp-content/uploads/2009/12/shield-300x238.jpg" alt="shield" width="300" height="238" /></a></p>
<p><a href="http://www.nexmutk.com/wp-content/uploads/2009/12/bow.jpg"><img class="aligncenter size-medium wp-image-207" title="bow" src="http://www.nexmutk.com/wp-content/uploads/2009/12/bow-300x232.jpg" alt="bow" width="300" height="232" /></a></p>
<p><a href="http://www.nexmutk.com/wp-content/uploads/2009/12/shoes.jpg"><img class="aligncenter size-medium wp-image-212" title="shoes" src="http://www.nexmutk.com/wp-content/uploads/2009/12/shoes-300x239.jpg" alt="shoes" width="300" height="239" /></a></p>
<p style="text-align: justify;"><a href="http://www.nexmutk.com/wp-content/uploads/2009/12/sword.jpg"><img class="aligncenter size-medium wp-image-213" title="sword" src="http://www.nexmutk.com/wp-content/uploads/2009/12/sword-300x238.jpg" alt="sword" width="300" height="238" /></a></p>
<p style="text-align: justify;">And the last one is tile, If I&#8217;m not wrong the size is might around 40&#215;40 or maybe 50&#215;50 pixels (it could be can used for Atlantia sprites lol). I was corrected the PAL color but I meet trouble when I try to loading object table, it was different. But don&#8217;t worry it should be just error in X and Y size. I will created this Vector map editor for next updated.</p>
<p><a href="http://www.nexmutk.com/wp-content/uploads/2009/12/tile.jpg"><img class="aligncenter size-medium wp-image-214" title="tile" src="http://www.nexmutk.com/wp-content/uploads/2009/12/tile-300x251.jpg" alt="tile" width="300" height="251" /></a></p>
<p style="text-align: justify;">I find out there is lot of DAT files contains graphic information in new v6.x NexusTK client files. Example like files00001, files00002, etc. I was thinking this is might can be combined using hjsplit or might some programs to joining all continued files. Let me see for it might find solution later&#8230;. <img src='http://www.nexmutk.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		</item>
		<item>
		<title>NTKME Completion</title>
		<link>http://www.nexmutk.com/2007/07/ntkme-completion.html</link>
		<comments>http://www.nexmutk.com/2007/07/ntkme-completion.html#comments</comments>
		<pubDate>Sat, 21 Jul 2007 22:00:13 +0000</pubDate>
		<dc:creator>NexmuTK</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Server Update]]></category>
		<category><![CDATA[map editor]]></category>
		<category><![CDATA[nexustk map editor]]></category>
		<category><![CDATA[ntkme]]></category>

		<guid isPermaLink="false">http://www.nexmutk.com/?p=112</guid>
		<description><![CDATA[Here is the progress, I have done make stable map editor program, This NTKME (nexusTK map editor) is STABLE and free from all RTE classic bug, no more crash. I will release it soon as possible when I&#8217;m free. Someone give me idea to adopted this system into nexmu server for tile and object number, [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Here is the progress, I have done make stable map editor program, This NTKME (nexusTK map editor) is <strong>STABLE</strong> and free from all RTE classic bug, no more crash. I will release it soon as possible when I&#8217;m free. Someone give me idea to adopted this system into nexmu server for tile and object number, Well see what I can do in the future.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-113" title="ntkme" src="http://www.nexmutk.com/wp-content/uploads/2009/08/ntkme.jpg" alt="ntkme" width="350" height="252" /></p>
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