Posts Tagged ‘ntkme’
Graphic Behind Nexon EPF Files
Thursday, November 26, 2009 21:20 No CommentsFinally I discover this graphic list… Basically this EPF viewer working almost same with NTKME code, the different just in X and Y size as you can see the images wouldn’t fit on the spot. There is friends email me and asking for this EPF extractor, but for sure I wont share this with them… [...]
DEMO Update
Saturday, October 27, 2007 5:28 No CommentsAs I say in the past week ago I will updated the Nexmu demo version and it has been done for now there is no much free time for me IRL! What Changes on this update… Mining system added but limited for demo version here you can find the mining area.. Entering that way you [...]
NTKME Completion
Sunday, July 22, 2007 5:00 No CommentsHere is the progress, I have done make stable map editor program, This NTKME (nexusTK map editor) is STABLE and free from all RTE classic bug, no more crash. I will release it soon as possible when I’m free. Someone give me idea to adopted this system into nexmu server for tile and object number, [...]