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	<title>NexmuTK &#187; ntkme</title>
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	<description>NexusTK Server Emulator, Atlantia MMORPG Development</description>
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		<title>NTKME Completion</title>
		<link>http://www.nexmutk.com/2007/07/ntkme-completion.html</link>
		<comments>http://www.nexmutk.com/2007/07/ntkme-completion.html#comments</comments>
		<pubDate>Sat, 21 Jul 2007 22:00:13 +0000</pubDate>
		<dc:creator>NexmuTK</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Server Update]]></category>
		<category><![CDATA[map editor]]></category>
		<category><![CDATA[nexustk map editor]]></category>
		<category><![CDATA[ntkme]]></category>

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		<description><![CDATA[Here is the progress, I have done make stable map editor program, This NTKME (nexusTK map editor) is STABLE and free from all RTE classic bug, no more crash. I will release it soon as possible when I&#8217;m free. Someone give me idea to adopted this system into nexmu server for tile and object number, [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Here is the progress, I have done make stable map editor program, This NTKME (nexusTK map editor) is <strong>STABLE</strong> and free from all RTE classic bug, no more crash. I will release it soon as possible when I&#8217;m free. Someone give me idea to adopted this system into nexmu server for tile and object number, Well see what I can do in the future.</p>
<p style="text-align: justify;"><img class="aligncenter size-full wp-image-113" title="ntkme" src="http://www.nexmutk.com/wp-content/uploads/2009/08/ntkme.jpg" alt="ntkme" width="350" height="252" /></p>
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